Super RolePlay 2 Server

Discussion in 'Minigames Suggestions/Ideas' started by NapkinDabber, Jul 2, 2015.

  1. NapkinDabber

    NapkinDabber Well-Known Member Retired Staff

    This is the most gonfon complicated game so I doubt you would consider.

    Basically SR2 is a board game that I made in a plot based on the game in my "Family Game Night" comic. It has gotten very positive feedback. Unfortunately it takes a bop and a half to set up everything so as its own mini game it would be much faster.

    Map requirements

    So basically in an SR2 map the ground it covered in 2x2 block sized panels. A map would also contain obstacles like rocks. There are also several enchant tables that are scattered across the map.
    (I'll post my map for reference)

    Players: 2 min 6 max

    Objective: Be the last one alive.

    Spawning:
    All players spawn onto a random panel equipped with:
    *Full Iron Armor
    *64 lapis
    *Iron sword
    *Infinity bow
    *Arrow
    *Food?

    Turns and Moves:
    *Turns are randomly generated

    *Moves are calculated by artificial dice rolled by a command I guess. The dice have numbers 1-6. The dice are rolled twice, and the total sum of both dice is the amount of moves that player can make for that turn.

    *A move is performed per every action you do; walking onto a new panel, shooting your bow, swinging your sword, enchanting an item, and eating a food item ALL use up one move. Once you use up all your moves, a random artificial card is picked from a command. The player must do what the card reads out. If it says player gets 2 extra moves the player can make 2 extra. If it says turn is skipped next round turn is skipped. (Idk I'll list out the existing cards later)

    Then, it's the next persons turn and the steps repeat until one person remains on the map. Then the game is over.

    Important stuff:
    *Enemies can only be bowed in a 5 panel radius. Any further will not harm them.

    * Other players CANNOT MOVE during a specific players turn. This is to prevent cheating out of turn.

    *Player turns will have 25 second time limits so that the game is moving along instead of having an afk player who's ruining the game with his endless turn. Should a player exceed this time limit without using all thier moves they will be auto drawn a card.

    *When a player kills someone, they win 3 xp which will help them enchant.

    If I get a chance I'll set up the game on creative.
     
    Last edited: Jul 3, 2015
    Chipjelly licks this.
  2. Quicksteve

    Quicksteve Supreme Overlord Penguin Staff Member Administrator Owner Moderator Event Winner Penguin

    I would say that the shooting range should be expressed in tiles, not blocks and that players should be allowed to move inside their tile. This might make shooting hard tho?
     
    NapkinDabber licks this.
  3. NapkinDabber

    NapkinDabber Well-Known Member Retired Staff

    That's what I meant my bad lol
     
  4. Wordguy

    Wordguy Shultz#7997 Staff Member Moderator Penguin

    I made a game like this, and for dice we used a dispenser, an each ore represented a number
     

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