Name: Boom Author(s): Razerlyte & Wordguy Location: Plot id -> 600;600 Red spawn Coordinates -> 52268, 63, 52156 (Facing West) Blue Spawn Coordinates -> 5214, 63, 52156 (Facing East) Screenshots http://gyazo.com/b95213da50e8c42e6ced9c874aae15ad http://gyazo.com/1ba7369083e07de3de8e0cbf434dbc23 http://gyazo.com/c4c0bd0eb5ce5b15b197727ae8a799cc http://gyazo.com/a3249bd3d7ee1c3ea99016830c8ac1b6 http://gyazo.com/d469e58bdfb47de80849c8992684c681 http://gyazo.com/331c8a6d345e64ab5e3a72e797a15c86 http://gyazo.com/994a116a60adcc8b28940118b3d48b78 Description: This is a Middle Eastern styled village, transformed into a map to what ISIS is making the Middle East seem, with supposedly TNT in every alley-way, etc. On this DTC map, there are over 30 confirmed traps, and over 100 blocks of TNT, so, it might just blow your mind away. The DTC map contains extra supplies should anyone ever require it such as food and gold. When playing this map, one must be very careful not to set off a trap or they could end causing fatality to themselves and their peers in the game around them. Why should this map be selected? This map should be accepted as it has a unique factor into DTC; traps. As of today, 28/07/2015, there are no other maps which contain true traps, nor are there any other maps that contain supplies that are absolutely needed to go around in the map such as food. Boom DTC Map also has another unique point; the type of map. Within literally seconds, this map can become a rush DTC map to a bridging one, with literally, just the click of a button. Another unique area is the style, there are no other DTC maps that use the Middle Eastern theme at all.
Ah yes... my brothers and sisters and I will unite up against BC... this map will kill every player who dares to play it... ha ha ha HA HA HA HA!!! Uhh... go BC!
Not exactly. Like the map "Columbia" is not symmetrical. I was told as long as nobody has a real advantage they can be free form instead of symmetrical.
Still waiting for acceptance or possible denial, @AZZA , @Jessie , @Quicksteve Edit: If this map will be accepted, please give @Wordguy and I time to limit down the tnt on a certain trap, as this trap was tested on a private server and the whole dtc map blew up. Thank you in advance
As of testing the map last night, we found the map had too much TNT for a fun game of DTC. I will be altering the map today to fix this, hopefully I will be done l8r. Edit~ Here is a screenshot of the Post-Test Map. Keep in mind only ONE button was detonated.
UPDATE: Due to Jessiieee doing //replace dirt bedrock in one spot, the map is complete, so please, review it! @Jessie
This map has been accepted into a trial phase. It will be put onto the server and reviewed by the community. If there's too much issues it will be removed.
Thanks! If the traps prove too much, we can possible remove some (?) to make the map more playable. Just contact me if needed.