Imagine this scenario: Youre on the front offence on your team and you're shootin your arrows, hitting all the opponents. However, they fight back, and then POW. You're dead, back waaaaay over at the base. A heal would have been nice, no? And only 4 apples wasn't enough for a fighter like you, yes? Have no fear, the BISCIT is here! The BISCIT Haha, Biscuit Or the: Beautiful Important Support Class Integrates Tools A support class really needs to be in DTC, that we know, but what would it do? That I will show. First off, it needs to be a healing class, which can defend itself nicely, and help others very well, like the TF2 Medic. Healing potions would be good, as well as a bunch of food. Both of which would be used to heal, and to share the noms with the hard workers out in the field, while you sustain them in the back. As a weapon, I'd suggest a stone sword, and for defence, chain pantaloons and hat, and the rest leather. After thinking a bit, I think the kit should be this: - 6 Splash Potions of Healing II - 8 Splash Regen II Potions - 4 Splash Potions of Harming - 12 Apples - 12 Bread - 16 Porkchops ( These would be mostly intended for sharing to players in need) - Stone sword - Leather Boots and Tunic - Chain Leggins and Helmet - 1 Emergency Golden Apple (the regular one) If you'd like, let me know if this is a good idea in the poll above And since I'm here, I'd like to suggest "Rations" a care package type thing. It could be some food, maybe arrows. Basically refills which could come to both bases after a reasonable amount of time. But it might be unneccessary cause of the class mentioned above. Thank you for reading this thread. This thread loves you!
You do realize you have WAAAAYY too many potions / splash potions right? I mean with the stuff you have you could heal up about 50 hearts in total. And thats like in only one life.
Yeah, but this is a class to used to heal teammates mostly, and I kinda agree it might a bit too op, with a bit of balancing it might become an interesting game changer, maybe even simplifier.