The idea of this game is that you have guns and a knife (Knife = Stone sword) and you have to be the last player alive. DPB = Damage Per Bullet Each player can take 100 damage before dying. The knife deals 15 damage but is melee only. Guns- Shotgun- Reload: Medium Shot Rate: Slow Shots before reloading: 20 Shots per right click: 5 Ability: Shoots bullets in a spread. DPB: 10 Handgun- Reload: Fast Shot rate: Medium Shots before reloading: 30 Shots per right click: 1 Ability: Swiftness 1 while holding. DPB: 11 Sniper- Reload: Slow Shot rate: Very Slow Shots before reloading: 35 Shots per right click: 1 Ability: Sneaking gives slowness 4 to zoom in and sniper sight using a pumpkin which has a re-textured overlay. DPB: 100 when sneaking, 30 when not sneaking Machine Gun- Reload: Very fast Shot rate: Automatic Shots before reloading: 120 Shots per right click: See Machine Gun Ability Ability: Hold right click to shoot. Shoots 1 bullet every 2 ticks. DPB: 5 In this game kits are replaced with a weapons store, which you can use to buy guns. You start with a handgun and the knife. Prices- Shotgun: 1000 Crystals Sniper: 1800 Crystals Machine Gun: 1500 Crystals NOTE: THIS GAME WILL NEED A TEXTURE PACK CREATING ^ But I will make that for you ^ (If you decide to make this minigame)
Sounds good. But if you have a sniper class, maybe it should be a team game and you have an objective. Like kill all the terrorists or get the data and bring it back.
They game seems to be made for a team since the classes seen pretty balanced. You have the defense (shotgun), the scout (pistol), the sniper (sniper), and the kill everything (machine gun).
the DPB should be increased for every gun. I mean, I don't think I should shoot someone 10 times with a sniper or 5 times someone with a shotgun (assuming all the bullets hit) Other then that , I think it's alrighty.
The damage has been raised for each gun now Can't change topic title... Anyway, because of tnt's comment It's now a team shooter rather than a LMS game.