I tried writing them in a book on the server, but the game crashed each time I finished and wrote something that was over 1 page. Everything you need to know about Super Roleplay 2!!!!! Pregame Requirements: *Do /xp -1000000 to get rid of any excess xp *Clear out your inventory *Equip yourself with a leather helmet, leather pants, leather boots, and an iron chestplate. *Place an Iron Sword, Infinity 1 Bow, an arrow, and 16 lapis lazuli in your inventory. *When you are ready, go in /gm s and place yourself at least 10 panels away from any other player. * Have one player in creative mode (the ref), who sits in the middle tower, and draws the cards and rolls the dice for other players. He also makes sure nobody is cheating and that the game is being played correctly. How to Win: Be the last person in battle to live. How to Play: 1. Choose the order in which players will take their turn. 2. When it is your turn, have the ref roll 2 dice. The sum of the dice equals the total amount of moves you can make during your current turn. 3. Use up your moves by crossing panels, attacking with the bow or sword, or enchanting. 4. When you use up all your moves, have the ref draw a card from the pile. Have him read you the card. You must follow its instructions exactly as written. 5. Repeat steps 2-5, until you are out, or have won the game. Moves: Moves are the amount of times you can move doing your turn. This is calculated by the sum of the 2 dice rolled. The maximum amount of moves that can be achieved with 2 rolls is 18 (each "die" has 9 sides) The following actions count as 1 move: *Crossing onto another panel *One shot with the bow *One strike with the sword *Enchantment of any item IMPORTANT: It should be noted that other players are not allowed to make any moves AT ALL while it is your turn. Anybody who does, is to be warned. If they do it continuously they are kicked out of the game. *You also may not make any more moves than instructed. Panels: *The panels are outlined by their checkerboard design. *You may move in any direction from a panel, which includes diagonal directions. * You can also walk on panels that have structures built on them, but DO NOT climb on structures (with the exception of book shelves) Doing so will result in consequence. Attacking with the Bow: * You can only attack someone with the bow who is within a 5 panel distance. Attempting to shoot players from any further will result in consequence. *The bow has infinity and unbreaking3, so you shouldn't have to run out of arrows or lose your bow. *With that said, you are NOT ALLOWED to enchant the bow any more. Being caught doing so will result in consequence. Attacking with the Sword: * You can only attack players with the sword who are within a two panel distance Attacking from any further (which shouldn't be possible) will result in consequence. *You can enchant the sword to any enchant that your heart desires. <3 Enchanting: *Enchanting an item will count as 1 move. However, if you use the table and decide to not enchant an item, it will STILL count as a move. This is to prevent cheaters from lying about not enchanting an item, just to save a move. *You can enchant anything that is enchantable EXCEPT the bow. *You can only use enchant tables that are within a one panel distance. *Absolutely no anvils. Bonus prizes: * If you kill another player (as in conduct the finishing blow) you are showered with 5 bottles o' enchanting. *If the player is killed by the ref or self injury, all other surviving players will be showered with 3 bottles o' enchanting by the ref. If these rules make the game sound complicated, it's not. You will probably understand it on your first game. GOOD LUCK TO ALL THE PLAYERS!!!
If anyone wants to play, ask me if im online. You can prolly ask tnt and Kash too, but if they don't feel like it, there's nothing I can do.